i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.0.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\windo\Desktop\Defletor Lateral Costelattion.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [direito] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [direito] Filling out basic attributes, {name='direito', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [direito] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [direito] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [direito] Filling out basic attributes, {name='direito', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [direito] Has material 'Default_Material'
i3dio.i3d.I3D:add_material:DEBUG: [Defletor Lateral Costelattion] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default_Material] Filling out basic attributes, {name='Default_Material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [Default_Material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [direito] Subset with index [0] based on material 'Default_Material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [direito] Processing subset: materialId="1" numTriangles="5246" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [direito] Has subset 'Default_Material' with '5246' triangles and materialId="1" numTriangles="5246" firstIndex="0" firstVertex="0" numIndices="15738" numVertices="3201"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [direito] Has '1' subsets, '5246' triangles and '3201' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [direito] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [direito] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000,  1.1387)
            (0.0000, -0.0000, -1.0000,  2.2153)
            (0.0000,  1.0000, -0.0000, -2.0155)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [direito] translation is <Vector (1.1387, 2.2153, -2.0155)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [direito] has translation: [1.13872 2.21531 -2.01555]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [direito] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [direito] New Name: direito
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [direito] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [direito] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [direito] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [esquerdo] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [esquerdo] Filling out basic attributes, {name='esquerdo', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [esquerdo] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [esquerdo] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [esquerdo] Filling out basic attributes, {name='esquerdo', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [esquerdo] Has material 'Default_Material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [esquerdo] Subset with index [0] based on material 'Default_Material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [esquerdo] Processing subset: materialId="1" numTriangles="5246" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [esquerdo] Has subset 'Default_Material' with '5246' triangles and materialId="1" numTriangles="5246" firstIndex="0" firstVertex="0" numIndices="15738" numVertices="3202"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [esquerdo] Has '1' subsets, '5246' triangles and '3202' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [esquerdo] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [esquerdo] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, -1.1217)
            (0.0000, -0.0000, -1.0000,  2.2153)
            (0.0000,  1.0000, -0.0000, -2.0155)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [esquerdo] translation is <Vector (-1.1217, 2.2153, -2.0155)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [esquerdo] has translation: [-1.12173 2.21531 -2.01555]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [esquerdo] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [esquerdo] New Name: esquerdo
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [esquerdo] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [esquerdo] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [esquerdo] no more children to process in object
